


And to echo that, being in the Montreal development space, obviously we're pulling together people with a huge range of AAA game development experience.
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A lot of the team is actually new and full of hope and exploring new opportunities. And I think actually that speaks to the studio itself. They're young and they're full of possibilities and opportunities.

And to just introduce to the gaming world our Batman family and present this, we call them the new guard, those new heroes. But right now, we are so excited to have the opportunity to take on a whole new take on the Batman franchise and to explore a completely different universe than the Arkham one. Of course, we are living with the legacy of the studio and the games that have been put out before. How do you guys think of yourselves, your legacy in the Arkham franchise, and what you want to bring to Batman?įleur Marty: Well, so as you said, we are not the team who made Origins. You folks aren't exactly the same team that made that game, but I'm interested in what your image of yourself as a studio is? A lot of people think of you guys as the underdog next to Rocksteady, and over time people have shown a lot of love for Arkham Origins. It's been a while since you guys have been in the public eye and a lot has changed around the last game that the studio has made and the narrative around it has evolved. To get a better insight into WB Montreal's ambitions for the game, as well as clear up some details on the gameplay experience, we spoke to creative director Patrick Redding and senior producer Fleur Marty about the concept and structure of the game, as well as where it drew-or didn't draw-inspiration from.īy clicking 'enter', you agree to GameSpot's
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It's an interesting premise that separates itself from the Batman: Arkham series in distinct ways, the most obvious of which is a greater focus on an RPG experience, and one that can also be played in co-op at that. The big twist is, in this game, Bruce Wayne and Batman are believed to be dead, which means the Bat-family needs to rise up to the challenge and establish themselves as the city's new saviours. Gotham Knights brings together Batgirl, Robin, Nightwing, and Red Hood for an ambitious open-world crime caper that will pit players against iconic villains to keep Gotham safe. Except, it turns out it's not a Batman game as much as a Bat-family game. WB Games Montreal tells that, " Gotham Knights is an original story set in DC's Batman Universe and not connected to the Arkham series." Despite picking up in a similar place to where Batman: Arkham Knight left the Arkhamverse, Gotham Knights will start something new.After rumors, teases, and a few unexpected leaks, WB Montreal's Batman game has stepped out of the shadows. reached out to WB Games Montreal to figure out where Gotham Knights fits into Batman Arkham's continuity. It appears that Barbara Gordon regained the use of her legs by the time she learned of Batman's death and the death of her father, James Gordon, who survived in Batman: Arkham Knight. And yet, certain things revealed in the trailer did not line up with how Batman: Arkham Knightended.

The game takes place after the death of Batman and includes several members fo the Batman Family featured through the Batman Arkham franchise. There was some confusion today following the game's official reveal on Saturday during DC FanDome. Gotham Knights, the new game from WB Games Montreal, is not a sequel to Batman: Arkham Knight.
